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41. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it woul...
- by Caljiav Ocanon - at 2013.05.14 12:50:00
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42. Divert all power to the engines! - in Player Features and Ideas Discussion [original thread]
I think he meant twitch not tick, but either way it really doesn't matter. It's obvious the tech is there so I'm sure it can be done.
- by Caljiav Ocanon - at 2013.05.14 12:47:00
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43. Evolving Incursions towards Outbreak - in Player Features and Ideas Discussion [original thread]
Gets a +1 from me. More dynamic content would be a good thing.
- by Caljiav Ocanon - at 2013.05.14 00:49:00
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44. huge Ship gap - Industrials - Freighters / balance - in Player Features and Ideas Discussion [original thread]
I think it's generally agreed upon by people that care (although not the ones that disagree just to have something to disagree about) that something needs to be done here. Freighters have ballooned in price, The Orca isn't setup right and the norm...
- by Caljiav Ocanon - at 2013.05.14 00:33:00
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45. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: No. You guys need to get over the "8" number for the turrets. As its been said quite a few times, less turrets = less ammo and more importantly, less cap. As long as the damage is working out the same, then by all means...
- by Caljiav Ocanon - at 2013.05.14 00:19:00
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46. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Perihelion Olenard wrote: Caljiav Ocanon wrote: 8 guns for the Navythron please. It already got more damage from the drone bay. Still needs another gun. Remove the two launcher points. Remove 25m3 of drone bay even, just make it happen.
- by Caljiav Ocanon - at 2013.05.13 21:44:00
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47. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
8 guns for the Navythron please.
- by Caljiav Ocanon - at 2013.05.13 21:38:00
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48. Skill Times - in Player Features and Ideas Discussion [original thread]
InB4 someone says to "go biomass yourself". *ducks*
- by Caljiav Ocanon - at 2013.05.11 15:32:00
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49. Massive change to combat - in Player Features and Ideas Discussion [original thread]
I'm honestly surprised they didn't implement this from the get go. I think just about every sci-fi space fight ever has this happening at some point. It's just part of it. Of course we do have EWAR so I guess we do have it, it's just on a differ...
- by Caljiav Ocanon - at 2013.05.11 15:27:00
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50. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I like the new Mega, it's a better fleet ship now and it will make for a nice pve ship as well (blasphemy, I know). Just too bad the cost is going up on it.
- by Caljiav Ocanon - at 2013.05.11 15:18:00
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51. WoW Subscribers leaving... because game's creators are insane. - in Out of Pod Experience [original thread]
Krixtal Icefluxor wrote: IMHO, their appeal to a more "East Asian" audience through the use of Pandas is a bit of, shall we say, stereotyping ? I'm honestly surprised they didn't incorporate fighting fat smiling Buddhas. Seriously. EDIT: Thi...
- by Caljiav Ocanon - at 2013.05.11 15:05:00
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52. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Illest Insurrectionist wrote: It is the odd idea of new folks being competitive. It is the odd idea that power shouldn't increase in a linear fashion with cost. The only niche Tech I Battleships have right now is being a slightly tankier ...
- by Caljiav Ocanon - at 2013.05.11 12:57:00
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53. Hi Resolution Texture Pack, Make it available on sisi.. Please? - in Test Server Feedback [original thread]
I know I want my ship in HD textures. Beyond that, space itself...the backdrop, nebulae, and things players interact with or will be in Odyssey and beyond.
- by Caljiav Ocanon - at 2013.05.10 19:59:00
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54. Odyssey and colour blind pilots - in Player Features and Ideas Discussion [original thread]
Even World of Warcraft has a colorblind mode.
- by Caljiav Ocanon - at 2013.05.10 19:48:00
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55. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
cruisers combat battle cruisers attack battle cruisers Tech III cruisers My only take away here is that CCP intends/wants everyone to fly cruisers and that the cruiser class is a "catch all" for all their crazy ideas. But why?
- by Caljiav Ocanon - at 2013.05.10 19:39:00
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56. Change to Turret Specializations - in Skill Discussions [original thread]
The problem with turrets is if you decide to use two different races for your ships... I don't like Minmatar Battleships, I prefer Gallente but I prefer Minmatar for BC and down. Now then the training time for Tech II guns for both options is rid...
- by Caljiav Ocanon - at 2013.05.10 17:32:00
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57. Real expectations for L4 missions - in Missions & Complexes [original thread]
I use T1M4 guns on all my ships, seems to work just fine. My problem is, I use two different races for my combat ship needs (generally Minmatar for BC and down and Gallente for BS) so the time sink for that is just not something I want to deal wit...
- by Caljiav Ocanon - at 2013.05.10 17:24:00
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58. Docking/Undocking Animation - in EVE General Discussion [original thread]
Ylariana wrote: Like I said, if the total time taken to undock remains the same, stick in an animation if you feel its worth your effort over fixing Drone/POS/Cloud problems that have been complained about for god knows how long. A) Not ...
- by Caljiav Ocanon - at 2013.05.10 16:51:00
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59. 30 days dual character training - now on Singularity - in EVE General Discussion [original thread]
I have hated the fact that CCP feels compelled to not let people have two (or more) useful characters per account and force people to use and pay for multiple accounts. Although this is nice, it's still a sham.
- by Caljiav Ocanon - at 2013.05.10 16:40:00
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60. Hi Resolution Texture Pack, Make it available on sisi.. Please? - in Test Server Feedback [original thread]
rofflesausage wrote: They probably need to make it first.... From what I understand of it, they already have the assets, just not available to us. From my own work in 3d modeling, when I do texture work I almost always start with 2048 or 4...
- by Caljiav Ocanon - at 2013.05.10 12:32:00
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